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	<title>AWSOM.org = Artist Website Setup Options Markup &#187; Little Tips</title>
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	<link>http://www.awsom.org</link>
	<description>Get your website up and running in an AWSOM fashion</description>
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		<title>ARGH! iPhone dev is stupid</title>
		<link>http://www.awsom.org/2010/argh-iphone-dev-is-stupid/</link>
		<comments>http://www.awsom.org/2010/argh-iphone-dev-is-stupid/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 17:02:10 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=425</guid>
		<description><![CDATA[Ok, yet another example of how Apple drives us iPhone developers crazy. When you develop software you want your development and test environments to match as closely to the distribution version as possible. In this case you want the iphone simulator and iphone dev system for the iPhone hardware to match how the final bundled [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, yet another example of how Apple drives us iPhone developers crazy. When you develop software you want your development and test environments to match as closely to the distribution version as possible. In this case you want the iphone simulator and iphone dev system for the iPhone hardware to match how the final bundled app works. We&#8217;ve hit some issues in the past with this not being close, but we&#8217;ve found another lovely glitch. In looks like the iPhone simulator, and the dev hardware loader allow things that the distribution version doesn&#8217;t: specifically how file names are handled. On the simulator a file called &#8220;test.jpg&#8221; and a file called &#8220;Test,jpg&#8221; are considered the same. Some file systems allow this, others don&#8217;t. Howewver, when you bundle the app this breaks. Now the files are not considered the same, and this leads to broken links and images not correctly appearing in an app.</p>
<p>While it was definitely a mistake to not check that the file name matched the image call in the app&#8211;it wasn&#8217;t made easier to find this problem since the simulator happily displayed the image &#8220;properly&#8221;.</p>
<p>Sigh, a new version of the affected app has been submitted, but i really wonder why these types of glitches in the dev tools happen.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Iphone Dev: Welcome to Xcode errors!</title>
		<link>http://www.awsom.org/2009/iphone-dev-welcome-to-xcode-errors/</link>
		<comments>http://www.awsom.org/2009/iphone-dev-welcome-to-xcode-errors/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 01:14:05 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=417</guid>
		<description><![CDATA[I wanted to relate an interesting issue I recently ran into using Xcode tools for iPhone development. Using iPhone SDK version 3.1.2 and Xcode 3.2.1 on Snow Leopard I ran into a weird crash issue.  One of the new functions (and exclusive to Snow Leopard) is the &#8220;Rename Project&#8221; function in Xcode. Basically it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to relate an interesting issue I recently ran into using Xcode tools for iPhone development. Using iPhone SDK version 3.1.2 and Xcode 3.2.1 on Snow Leopard I ran into a weird crash issue.  One of the new functions (and exclusive to Snow Leopard) is the &#8220;Rename Project&#8221; function in Xcode. Basically it&#8217;s normally a bitch to do this manually. Xcode places your project name all over the place in your app, so it&#8217;s a very likely situation that you&#8217;ll forget to change one somewhere and cause your app to crash or go crazy. So when they added the rename function it was a great relief to many programmers. In our case we use the function to make a new version of our &#8220;Central&#8221; app for usage by another webcomic in our <a href="http://www.onezumi.com/webcomics-central/">Webcomic Central</a> service.</p>
<p>Well, in short, the rename function was failing. After trying to do a rename Xcode would crash with an error&#8211; Internal error NSCFArray insertObject:atindex attempt to insert nil .</p>
<p>Yeah, not very helpful. The error seems to imply that something somewhere is being renamed but with nothing to input, or with something that&#8217;s nil already. So now I&#8217;m paranoid about our app. Did we make a mistake somewhere? Is there a cul-de-sac area of the program that doesn&#8217;t cause it to crash but is now showing an error when renamed? UGH!</p>
<p>I tried everything I could to find the issue, but it eluded me.</p>
<p>Then it struck me. Did any other apps rename properly? NOPE!</p>
<p>The rename function itself seemed screwed up. So I reinstalled Xcode. It still didn&#8217;t work!</p>
<p>What the hell? What do I do now? Then I started thinking. What&#8217;s the most basic thing that can go wrong in OS X? Yes, permissions issues.</p>
<p>So I moved the app out of the default applications folder in Xcode and moved it to the desktop. Guess what&#8230;it now worked to rename it!</p>
<p>All I can think is that at some point down the line something got screwed up with the permissions for the Xcode folders. It looks like a file with the xproj folder called foo.pbxuser didn&#8217;t have permissions to be rewritten with the renaming. So it failed. </p>
<p>Oh, BTW, when the rename failed it deleted the original xproj file for the app&#8230;.so again with all things, always make a backup of your files before trying to do anything like this.</p>
<p>Anyway, I hope this helps anyone else who might have this issue.</p>
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			<wfw:commentRss>http://www.awsom.org/2009/iphone-dev-welcome-to-xcode-errors/feed/</wfw:commentRss>
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		<item>
		<title>iPhone App Dev: The Start</title>
		<link>http://www.awsom.org/2009/iphone-app-dev-the-start/</link>
		<comments>http://www.awsom.org/2009/iphone-app-dev-the-start/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 16:16:03 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=414</guid>
		<description><![CDATA[I&#8217;d like to start my tales into iPhone development at the beginning. For all of you who think the hard part is the actual coding&#8211;Ha! 
The first difficult part of the iPhone app store is getting your actual sign up approved. If you go to developer.apple.com you can start the process for signing up for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to start my tales into iPhone development at the beginning. For all of you who think the hard part is the actual coding&#8211;Ha! </p>
<p>The first difficult part of the iPhone app store is getting your actual sign up approved. If you go to <a href="http://developer.apple.com">developer.apple.com</a> you can start the process for signing up for your account. The one good thing about this is you can choose to go the &#8220;easy&#8221; route at first and only sign up for unpaid app (i.e. free apps) development. While this route is a bit easier, it still costs you some cash&#8211;$99 per year. Yes, you have to pay to develop apps that will make you no money from the store (of course, you can make money through other things other than purchases of the app).</p>
<p>One of the big pitfalls of this system is really the paid app sign up. This requires you to get a ton of financial info together and fax it off to Apple. (they want bank account and address info). Here&#8217;s where some major problems can crop up&#8211;You can&#8217;t easily change the data once they receive it. As part of your sign up you need to fill out some online forms with your company name and other info (tax, address, financial). If you make a mistake on some of these, you&#8217;re in trouble. There is no way to have this changed through the online interface. In fact, there&#8217;s no clear way to actually contact them over this.</p>
<p>We had an issue with our address. It looks like someone at Apple actually types in your info from the faxed forms you send over&#8211;and they did it wrong for us. What you end up with is a screen that shows you your info, but no clear location to contact Apple to correct it. I literally sent a customer contact email through every CSR interface on the Apple site and got no reply. About 2 months later I received an email from a CSR saying basically &#8220;Fax us a new copy of your company incorporation document&#8221; with the statement that they would then go in and make the necessary edits.</p>
<p>Look, 2 months is not a reasonable time frame for this type of thing. What if the issue had been with our financial info instead of something minor? </p>
<p>So, the main point of this is really think about what you will be entering into their sign up forms. As far as I can tell, you can&#8217;t make many changes later. (As a side note&#8211;there are reports that this is really a problem in other areas. It seems like it&#8217;s impossible to take over software from another account. For instance, if you were to buy another iPhone developer&#8217;s software business there isn&#8217;t a real way to combine accounts or move the apps without literally resubmitting them and losing any history or linkage.)</p>
<p>While Apple does a good job with their customer facing interface. Expect many hassles and surprising lapses with their business interfaces. This is just the beginning though, just wait until you here about the dev interfaces in the next posts.</p>
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		<item>
		<title>iPhone Development tales: The Start</title>
		<link>http://www.awsom.org/2009/iphone-development-tales-the-start/</link>
		<comments>http://www.awsom.org/2009/iphone-development-tales-the-start/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 14:12:19 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=412</guid>
		<description><![CDATA[AWSOM.org has, up until now, been primarily focused on setting up online sites for artists and comic creators. I do WordPress development, and host a few plugins here to add some features that might help out for the above purposes. Recently I&#8217;ve jumped into iPhone development, also to help out webcomic creators. Onezumi Studios just [...]]]></description>
			<content:encoded><![CDATA[<p>AWSOM.org has, up until now, been primarily focused on setting up online sites for artists and comic creators. I do WordPress development, and host a few plugins here to add some features that might help out for the above purposes. Recently I&#8217;ve jumped into iPhone development, also to help out webcomic creators. Onezumi Studios just released a new service called the &#8220;<a href="http://www.onezumi.com/webcomics-central-app-service/">Webcomics Central App Service</a>&#8220;, which is designed to help webcomic creators connect with their fans through a branded iPhone app.</p>
<p>In many ways I see the iPhone service as similar to why I started this site. It&#8217;s not easy doing coding. Creators mostly don&#8217;t have time to even begin to look at this stuff. It&#8217;s also very hard and a very specialized skill, so it&#8217;s not something that many can even do. So once again we&#8217;ve stepped in to help in an area that we can provide our skill to the community.</p>
<p>So I plan on outlining some of the things we&#8217;ve discovered while developing our apps in hopes that it will make it easier for others to do so, and also outline why we decided to do the service in the first place (in other words, why it&#8217;s such a bitch to get anything developed for the iPhone).</p>
<p>So, the tales will soon begin. Brace yourself, it&#8217;s a bumpy ride.</p>
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		<title>RSS irritations in WordPress</title>
		<link>http://www.awsom.org/2009/rss-irritations-in-wordpress/</link>
		<comments>http://www.awsom.org/2009/rss-irritations-in-wordpress/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 17:41:10 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Troubleshooting]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=406</guid>
		<description><![CDATA[I&#8217;m currently working on adding comic thumbnails to the RSS output of our comic site http://www.onezumi.com, but have discovered a very irritating fact: WordPress does not allow img tags in the description field in the RSS XML. As a result most feed readers will not see the images and won&#8217;t display them. (the default Firefox [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently working on adding comic thumbnails to the RSS output of our comic site <a href="http://onezumi.com">http://www.onezumi.com</a>, but have discovered a very irritating fact: WordPress does not allow img tags in the description field in the RSS XML. As a result most feed readers will not see the images and won&#8217;t display them. (the default Firefox feed viewer being one of them). The img tag does get added to the content encoded element, but that&#8217;s less supported right now. So my normal technique is to write up a quick plugin to correct this&#8230;.but apparently that&#8217;s not possible. All of the hooks and actions out there do not allow for this be accomplished. So it comes down to the old fashioned &#8220;hack the core file&#8221; thing to get this fixed. I hate doing that, but in this case there&#8217;s no other way to do it. The actual file to hack (for RSS2 feeds) is located in your wp-includes folder and is called feed-rss2.php. There are two lines in there that have the description element, one for if you are using only an excerpt, and the other if you are doing full text feed. Basically you hack the line to put in whatever you want right after the [CDATA[ part, or right before the final ]] of the line.</p>
<p>Of course you will now always need to remember to either add this back in after upgrading versions of WordPress, or keep a copy of this file and just merge it into things afterward (and make sure any updates didn&#8217;t affect this file).</p>
<p>The one thing that is unfortunate is I was hoping to be able to add some stuff to my plugins for this for anyone to benefit, but can&#8217;t. Oh well.</p>
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		<item>
		<title>Design Dilemmas: CSS versus Tables</title>
		<link>http://www.awsom.org/2009/design-dilemmas-css-versus-tables/</link>
		<comments>http://www.awsom.org/2009/design-dilemmas-css-versus-tables/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 15:42:12 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Troubleshooting]]></category>
		<category><![CDATA[Wordpress Theme]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=404</guid>
		<description><![CDATA[Sometimes CSS issues aren&#8217;t worth fixing. Over at our webcomic site Onezumi.com we had a new requirement that had us displaying 2 different comics on the index page at once. We also wanted to have the news posts associated with each comic also appear on the index (each comic has it&#8217;s own category), but side [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes CSS issues aren&#8217;t worth fixing. Over at our webcomic site<a href="http://www.onezumi.com"> Onezumi.com</a> we had a new requirement that had us displaying 2 different comics on the index page at once. We also wanted to have the news posts associated with each comic also appear on the index (each comic has it&#8217;s own category), but side by side, not in a single loop. </p>
<p>The actual code to get separate loops working is a bit tricky, but not too hard once you understand the process. The major issue arose in getting both posts to appear and not overlap or conflict when appearing side by side.</p>
<p>The typical way to do this in a theme is to make both loops into separate HTML div&#8217;s, then do a float on them to get them to appear next to each other. The problem comes in when you need to retrofit this into a theme and CSS setup that wasn&#8217;t initially set up with this expectation.</p>
<p>The cascading nature of CSS is normally a good thing&#8211;the evil comes in due to different web browser compatibility levels, as well as weird &#8220;by design&#8221; issues with CSS itself. One of the most frustrating things with CSS is that due to the cascade, you may not actually easily know why something isn&#8217;t appearing correctly. While the element level can clearly have a specific CSS entry that tells it to do something, there are times when an overarching CSS entry (like a div level img setting behavior) can override your local entry. It involves which CSS entry the browser decides to do first, then second. You would assume that the local entry would trump the div level one, but that&#8217;s not always the case.</p>
<p>Anyway, back to my specific problem: The floats for the 2 news entries weren&#8217;t working properly. The CSS caused elements from both div&#8217;s to overlap, or get pushed under the other div. Or the background wasn&#8217;t being extended correctly behind both divs. It was turning into a mess.</p>
<p>Then the answer hit me: screw CSS for placement. While I&#8217;m sure many people will choke on this statement: Tables almost always work properly for placement, so use them sometimes where appropriate. In my case all I needed to do was make a simply 2 row table and place each loop inside each td. </p>
<p>Boom, works great and no issues for any browsers. And yes, I did use CSS to make the look of the table correct. A bonus is the mobile version of the site looks perfect since tables are easy things to get correct in even the crappiest mobile browser.</p>
<p>So, my lesson is sometimes it&#8217;s not worth ripping things apart when the simple solution is available. </p>
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		<title>AWSOM Pixgallery performance tuning</title>
		<link>http://www.awsom.org/2009/awsom-pixgallery-performance-tuning/</link>
		<comments>http://www.awsom.org/2009/awsom-pixgallery-performance-tuning/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 13:57:36 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Troubleshooting]]></category>
		<category><![CDATA[Website Administration]]></category>
		<category><![CDATA[Wordpress Plugins]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=402</guid>
		<description><![CDATA[WordPress is a very powerful content management system. The cost of this power can sometimes be at your server&#8217;s CPU and memory resources. One tip for anyone using AWSOM Pixgallery, and NOT using it&#8217;s built in lightbox effects, is to simply turn off it&#8217;s usage of the built in effects library. This setting is in [...]]]></description>
			<content:encoded><![CDATA[<p>WordPress is a very powerful content management system. The cost of this power can sometimes be at your server&#8217;s CPU and memory resources. One tip for anyone using AWSOM Pixgallery, and NOT using it&#8217;s built in lightbox effects, is to simply turn off it&#8217;s usage of the built in effects library. This setting is in the Pixgallery admin settings/options page and is listed as &#8220;If you want to use a 3rd party javascript plugin and turn off the built in system, set the following setting to “custom” and input the custom rel code needed to add the effect to your images in the following box.&#8221;</p>
<p>What you are doing is turning off the loading of pixgallery.js.php, which can easily cut down on your file transfer amounts as well as overall server cpu/memory resources.</p>
<p>I&#8217;ll post more tuning tips over time for my plugins, as well as general ideas for overall speed/resource tuning for WordPress.</p>
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		<title>How to Compel Your Readers to Support You</title>
		<link>http://www.awsom.org/2008/how-to-compel-your-readers-to-support-you/</link>
		<comments>http://www.awsom.org/2008/how-to-compel-your-readers-to-support-you/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 14:28:52 +0000</pubDate>
		<dc:creator>Onezumi</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Onezumi's Column]]></category>
		<category><![CDATA[Website Administration]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=357</guid>
		<description><![CDATA[Moving traffic is an extremely important component to marketing your work online. If you can&#8217;t move traffic, you can&#8217;t compel people to buy your products, come out to your live events, or otherwise support you. In addition to this, you won&#8217;t be able to share traffic with your professional friends to shore up your networking [...]]]></description>
			<content:encoded><![CDATA[<p>Moving traffic is an extremely important component to marketing your work online. If you can&#8217;t move traffic, you can&#8217;t compel people to buy your products, come out to your live events, or otherwise support you. In addition to this, you won&#8217;t be able to share traffic with your professional friends to shore up your networking goodwill.</p>
<p>The bottom line is that it is extremely important to get your readers to click the links that you post., buy your stuff, and to come out and see you if you tour.</p>
<p>A surprising thing that I have observed in my organizing of webcomic programming is that it does not appear that website traffic has as much of a relation between your ability to influence your readers as you might think. </p>
<p>I have met people with very large estimated monthly readership who are absolutely unable to compel their readers to do anything, and I have met people with tiny readerships who can command a small but powerful army. </p>
<p>Size does matter, but the degree that it matters depends on how good you are in speaking to your existing readers.</p>
<p>Your blog posts matter just as much if not more than your work. It is all part of the packaging. </p>
<p>Here is a handy translation guide for some common poorly-chosen themes and what they are really telling their readers:</p>
<p>- &#8220;Here&#8217;s a comic.&#8221; </p>
<p>You might be busy, but it it happens more than a couple of times, you are saying that you don&#8217;t care. If you don&#8217;t care, why should your readers? Repetition and consistency are the things that train your readers to watch your blog for important things. You are teaching them not to find anything you say to be important.</p>
<p>The way I&#8217;d do it: &#8220;Hey guys, I am super busy right now. I have (x and y and z) just about ready for you guys. I&#8217;m really excited about it. Here&#8217;s a photo of (something I&#8217;m working on or something random from online that is amusing). Talk to you guys again on Tuesday! :D&#8221;</p>
<p>- &#8220;My art sucks.. But whatever, here&#8217;s some art.&#8221;</p>
<p>You&#8217;ve just communicated to people that you hope will buy your work that you aren&#8217;t worth it. Yeah, I guess your art does suck. I believe you.</p>
<p>The way I&#8217;d do it: &#8220;Hey what&#8217;s goin&#8217; on? I have some new kikass concept art up in here. Clicky the link and check it!&#8221;</p>
<p>I find that a rule of thumb is to imagine how the people reading you think. It is just like being friends with someone. If you want them to get to know you and care about what you do, you have to let them in a little bit, but try and remain as positive as you can. Negative talk really irks a lot of people. </p>
<p>Above all, be honest and be yourself The rest will fall into place over many years. Your readers are coming to see you to be entertained. Your job is to fulfill that. If you hope to make money off of it, you need to also keep them listening to you. </p>
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		<title>The Creative Comfort Zone</title>
		<link>http://www.awsom.org/2008/the-creative-comfort-zone/</link>
		<comments>http://www.awsom.org/2008/the-creative-comfort-zone/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 11:20:31 +0000</pubDate>
		<dc:creator>Onezumi</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Onezumi's Column]]></category>
		<category><![CDATA[Other Web Resources]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=317</guid>
		<description><![CDATA[The success of free sites like Deviant Art shows how many artists don&#8217;t want to be bothered with making their own site. Sure, some of them do have their own site in addition to Deviant Art, but most don&#8217;t and many of the ones that do rarely update their own sites. 
I am not saying [...]]]></description>
			<content:encoded><![CDATA[<p>The success of free sites like <a href="http://www.deviantart.com/">Deviant Art</a> shows how many artists don&#8217;t want to be bothered with making their own site. Sure, some of them do have their own site in addition to Deviant Art, but most don&#8217;t and many of the ones that do rarely update their own sites. </p>
<p>I am not saying that Deviant Art &#8220;sucks&#8221;. Deviant Art is awesome. For no investment, anyone of any skill level can experiment with online publishing. This is a great way for someone new to the field to figure out if this is something that they would like to do. Probably every artist should have some sort of presence there &#8211; just like MySpace and Facebook &#8211; simply because you can. More exposure is always better.</p>
<p>However, Deviant Art should NOT be your main website.</p>
<p>I say this because: </p>
<p>1. Their interface is quite confusing for the end user. You cannot customize it to make your work easier to view by someone who is not familiar with the Deviant Art culture. The first 20 times someone linked me to their Deviant Art page I left without seeing their art because I couldn&#8217;t figure out where the gallery was. It can be very annoying. </p>
<p>2. When Deviant Art is down&#8230;it&#8217;s down. You can&#8217;t fix it. If your work is unavailable for weeks you have no recourse because you don&#8217;t control it. </p>
<p>3. Your URL is YourName.deviantart.com. This might be good for networking with others on the site, but it is not so professional for people who aren&#8217;t.</p>
<p>4. Passive ad revenue is one of the the largest and easiest source of income &#8211; and you can&#8217;t do that on Deviant Art. You actually are making them rich &#8211; not yourself. Of course since the cost to host your stuff is free, it&#8217;s a balance&#8211;but still, eventually you&#8217;ll want to make money (I assume) off your work.</p>
<p>You might say, &#8220;Hey, Oni! I get a lot of people buying commissions from me on Deviant Art. Why do I need ad revenue?&#8221;</p>
<p>There are two ways of thinking about it:</p>
<p>1. Working yourself to carpal tunnel cranking out as many commissions as you can for a small amount of dollars. Generally you will probably find that this leaves you too busy to augment your brand. Oompa loompa doopity doo&#8230;</p>
<p>2. Do commissions for x amount of dollars when you feel like it and collect far more than x dollars for doing nothing but getting people looking at your work. Have tine to build your brand and a social life. </p>
<p>For my purposes, I choose 2.</p>
<p>If jumping right into working with something like <a href="http://www.wordpress.org">WordPress</a> is daunting, a good thing to do is to at least buy your own URL/domain name that redirects to your Deviant Art. This way, when you finally take the plunge you won&#8217;t lose your hard-earned fans out of confusion. They&#8217;ll go to where you direct them.</p>
<p>I am a big advocate of controlling where and how my work is presented on the web because it is just <em>that</em> important. Nobody else cares if your work is represented well. You need to care. </p>
<p>They say that you should dress for the job you want, not the job you have. This is very true. It is also very true for how you &#8220;dress&#8221; your work. </p>
<p>I urge you to try out free sites like Deviant Art and to even maintain a presence there. Just remember that the end game is about making money for you by developing a healthy career. If you hope to achieve that, you need to take control of your work. Too many artists are concerned about the immediate future and don&#8217;t invest in a holistic approach to career development that will give them strength 30 years from now. A balance needs to be understood if one hopes to thrive. </p>
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		<title>Display A Random Sidebar Image From Your Gallery</title>
		<link>http://www.awsom.org/2008/display-a-random-sidebar-image-from-your-gallery/</link>
		<comments>http://www.awsom.org/2008/display-a-random-sidebar-image-from-your-gallery/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 19:54:30 +0000</pubDate>
		<dc:creator>harknell</dc:creator>
				<category><![CDATA[Little Tips]]></category>
		<category><![CDATA[Other Web Resources]]></category>
		<category><![CDATA[Website Administration]]></category>
		<category><![CDATA[Wordpress Plugins]]></category>

		<guid isPermaLink="false">http://www.awsom.org/?p=308</guid>
		<description><![CDATA[I&#8217;ve been asked a few times if Pixgallery will eventually get some sidebar widgets to display images on your index page from your galleries. The answer is yes, but I&#8217;m not sure exactly when. However, for the moment, I&#8217;ve discovered a sidebar widget Plugin which might help out for some cases. The Display Random Images [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been asked a few times if Pixgallery will eventually get some sidebar widgets to display images on your index page from your galleries. The answer is yes, but I&#8217;m not sure exactly when. However, for the moment, I&#8217;ve discovered a sidebar widget Plugin which might help out for some cases. The Display Random Images plugin here: <a href="http://wordpress.org/extend/plugins/random-image-widget/">http://wordpress.org/extend/plugins/random-image-widget/</a> seems pretty straight forward and only requires that you give the folder path for the selection of images you want it to pick from. I may even ask the developer about a specific Pixgallery mod for it to make it even easier to use.  If anyone tries this out please let me know how you like it.</p>
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